12/14/2023 0 Comments Superliminal length![]() ![]() For instance, the aforementioned light-based level almost borders on horror, but it’s not totally clear what the game is going for mechanically, other than just having exits to rooms that aren’t fully visible at first. The main reason for this is that, as great as the variety is within this game, in a game this short, it ends up feeling like each mechanic doesn’t quite have it’s full options unlocked. As the credits roll, It’s hard not to feel like some of the potential in this game wasn’t met. And truly, coming in at about three hours to beat, Superliminal does leave the player wanting more. The game does a fantastic job of quickly introducing you to new mechanics and getting you into the puzzles quickly without slowing its pace.īut, speaking of pacing, whilst the speed at which the game progresses feels perfect, when you realise you’re reaching the natural narrative climax it feels a little soon. Later in the game, you’re presented with some familiar objects at the start of a level, but instead of changing size when interacted with, they duplicate. This allows for a different approach to puzzle solving where you don’t need to create a way to progress, but simply find the way to move forward in the dark. You must navigate in the dark using minimal illumination and your ability to resize objects at will. For instance, in one level the game turns out the lights, literally. Thankfully, our worries were misguided, the final game is comprised of eight levels, each repeated several times throughout during which the game will either switch up how the primary puzzle mechanic is used, or it’ll switch to a new mechanic entirely. Players wondered, however, how this could evolve over the course of the entire game, especially when it felt like the thirty-minute demo had kind of covered all bases with what it was capable of. The primary ‘resizing via perspective’ mechanic was intuitive and interesting, and was used in interesting ways. In this mind-bending puzzle game nothing is quite as it seems, and the exit signs don’t seem to point to the way out… Size Matters (gameplay)Ī few months before release, Superliminal delivered a couple of demos, these allowed players to experience the first couple of levels, and it really proved what the trailers had promised. ![]() ![]() ![]() Wearing it’s inspiration on it’s sleeve, Superliminal tasks you as playing through an induced dream, where space and distance doesn’t behave like it does in the waking world. Was this because the game was not good? I don’t think so, but I certainly don’t think it’s perfect, and I think I have a good idea as to why Superliminal hasn’t had the staying power everyone thought it would. On release, however, it only seemed to last a couple of weeks in the ever-ephemeral social media zeitgeist before fading. With a sleek, modern look and a fascinating gameplay gimmick, Superliminal was definitely one to keep an eye on. It’d been in development for several years prior and when the official announcement was made at E3 it suddenly came onto everyone’s radar. In June of 2019, Superliminal was announced. ![]()
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